Ekonomi Token Tanpa Blockchain: Sistem Penghargaan sebagai Perancah Motivasi untuk Penguasaan Kosakata
DOI:
https://doi.org/10.59683/ijle.v1i2.221Kata Kunci:
gamification, token economy, vocabulary mastery, student engagement, technostress, thematic analysis, game-based learningAbstrak
Studi ini meneliti strategi gamifikasi yang berpusat pada teori pengkondisian operan dari Skinner dan dampaknya terhadap perilaku belajar dan keterlibatan siswa. Strategi ini berfokus pada penghargaan dan hukuman. Selama sepuluh minggu, data dikumpulkan melalui kuesioner digital yang didistribusikan kepada 21 siswa sekolah menengah. Kuesioner tersebut mencakup pertanyaan terbuka untuk menangkap pengalaman kualitatif, serta item skala Likert 5 poin untuk mengukur persepsi tentang mekanisme gamifikasi. Analisis tematik refleksif, yang menekankan pengodean berulang dan refleksivitas peneliti, digunakan untuk menginterpretasikan cerita dan menemukan tema-tema penting yang menjawab pertanyaan penelitian ini. Temuan utama menunjukkan bahwa meskipun hadiah secara signifikan meningkatkan motivasi eksternal dan kegigihan dalam menyelesaikan tugas, stres dan kelelahan teknologi disebabkan oleh hambatan teknis (seperti jaringan yang lambat dan antarmuka yang rumit) dan elemen kompetitif yang dirancang dengan buruk (seperti papan peringkat). Para siswa menekankan pentingnya gamifikasi yang seimbang, memprioritaskan desain yang intuitif, tugas-tugas kolaboratif, dan konsistensi dengan tujuan pembelajaran. Untuk menghindari pembenaran yang berlebihan, terutama mengingat kebutuhan siswa yang beragam, penelitian ini menekankan pentingnya menggabungkan motivasi intrinsik dengan imbalan eksternal.
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